For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

  • Rozaŭtuno@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    1 year ago

    God games: the whole genre basically peaked with Populous and B&W and then just went quiet.

    Space adventure games like Freelancer or X are also very rare nowadays.

    • myfavouritename@beehaw.org
      link
      fedilink
      English
      arrow-up
      0
      ·
      1 year ago

      I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.

      I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.

      I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.

      What do you think?

      • Rozaŭtuno@lemmy.blahaj.zone
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        Erhh…I guess?

        But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.

        In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.