• Codex@lemmy.world
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    1 year ago

    I liked Grime a lot! The parry mechanic is really well tuned and fun to use. I found the game challenging but not quite as difficult as Hollow Knight. I think i found the challenge more accessible because enemies telegraph well and you have a lot of in-game mechanical options for adjusting play to your liking. The weird setting is fun and a little horrifying as well.

  • msmc101@lemmy.blahaj.zone
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    1 year ago

    cool looking game but I’m putting genre buzzwords on the tall shelf until game reviewers can figure out what they mean

  • WarmSoda@lemm.ee
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    1 year ago

    Is this game a souls like, or a metroidvania? I’ve seen two different articles now that call it different genres.

    • hedgehog@ttrpg.network
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      1 year ago

      It’s a metroidvania with souls-like aspects. I really wish they’d stop referring to those games as souls-likes, too. If anything, call them “Hollow-likes” since they’re like Hollow Knight.

    • Waluigis_Talking_Buttplug@lemmy.world
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      1 year ago

      Both of these genres aren’t well defined words, and because games can vary so much in mechanics and presentation, they only need to share some qualities to be understood as such

      • conciselyverbose@kbin.social
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        1 year ago

        Metroidvania is extremely well defined.

        If the map is gated by movement/combat abilities, used identically to how you use them in actual combat, it’s a metroidvania. If it’s gated by anything else, it isn’t.