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Cake day: August 7th, 2024

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  • Mostly, my general advice boils down to three things: fully automate everything you can as you go, don’t tear down factories without a specific goal in mind, and break big production lines down into smaller pieces

    • fully automate: it can be tempting to stand up box fed mini factories to solve a short term goal, but it’s almost always better long term to automate it, even if you just do it sloppy and inefficiently. At least it’s there and can churn away quietly and be ready to plug into something bigger later
    • don’t tear down: if you aren’t rebuilding a factory to handle more throughput, there’s probably not a good reason to remove it yet. It can keep idly producing as long as there’s power and somewhere for the product to go. You might find yourself needing something you’re already making that’s gone idle and it’s usually easier to redirect an output that build a whole new factory. Critically, DO NOT DISASSEMBLE PROJECT ASSEMBLY, pretty much all of it gets used again and again and having the factories continue running means you’ll have a leg up on the next part in the chain. When I got to the last part, ballistic wrap drive, I realized my factory making turbo propulsion rockets had slowed a lot due to some upstream issues with nitrogen gas hauling, but it didn’t matter because I’d already made enough to finish by then anyway
    • break it down: don’t focus on the big picture, it’s overwhelming. Solve the production line one step at a time and the end of the production line will just be plugging in the inputs, more or less

    Bonus tip: look up Satisfactory Tools if you haven’t already, the production calculator on it is fantastic and once you get the hang of all it can to it’ll make production planning way easier. With bigger builds, I’ll look at the parts and add them in as direct inputs if I am already making enough of it and it makes the diagram way simpler. I’ll even split off parts into their own production plan to eliminate the rest so I’m just focusing on that bit. Before you know it… It’s done.





  • Mostly, early on, I’d tap what I need and produce everything I can from it

    I automate pretty much every part I can with a focus on the current objective, and leave things running indefinitely

    As I go up in tiers I’ll upgrade miners and belts if it makes sense, like I could get something I need by expanding existing production and there’s room available

    At higher tiers, I mostly set out to solve a specific need, like I need to make these parts and I want them produced at this rate, so I start by looking at what I already have, and the components I don’t have I’ll set up production for

    I rarely set out to completely max out a node right out of the gate, unless that makes sense for what I need

    By the end phase, my build schematics were surprisingly simple as a lot of it was just bringing production together and extending, overclocking, and/or slopping to feed the inputs I needed

    For the four iron nodes, I probably tap one or two because that’s what I need right now and build my platforms covering the rest which I’ll maybe open up and tap later if needed

    A friend of mine, however, has made these stackable blueprints with as many of each maker building as he can cram into them. He’ll then go to a set of nodes and start dropping a massive tower of these things together to set up an absolutely unholy amount of whatever it is he needs. His landscape is dotted with these monster factories reaching skyscraper height







  • Laurel Raven@lemmy.ziptoLinux@lemmy.mlThe Dislike to Ubuntu
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    1 month ago

    Honestly, I feel the exact opposite when a for profit company does that, because inevitably they ask themselves the question “how can I squeeze every last dollar out of this possible?”, which is never, ever, good for the product.

    Capitalist hyperfocus on short term quarter-over-quarter gains is toxic and destroys pretty much everything it touches, if not entirely then at least in quality. While I appreciate the amount of development those companies bring to the table, the moment they’re in control of the project they’ll try to find ways to profit from it at the expense of the community, and it almost always results in a poorer product.

    Debian vs Mint for server, I’d agree with you, but for desktop, Mint is trying to do something Debian never really set their sights on: making it easy to use, particularly for people switching from Windows. Hell, they even have a version directly based on Debian instead of Ubuntu just in case something happens to make it so they can’t run downstream of Ubuntu with a reasonable amount of work.

    I think a better model for FLOSS in general is community owned and operated foundations that get backing from companies that benefit from those projects, but which do not let those companies gain sole or majority control.

    *Just to stress, everything here is just my opinions and I don’t pretend to have all the answers, just observations of the world and the impact for profit companies have had on it… For that, I pretty much never trust a for profit company to act in good faith for the benefit of anyone outside of themselves. They may do so for a time, but eventually most of them will become too focused on profit to behave as good citizens.


  • Laurel Raven@lemmy.ziptoLinux@lemmy.mlThe Dislike to Ubuntu
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    1 month ago

    Not sure why you’d think it would go away next year since it’s been around for 18 years and adoption seems to be going up rather than down, and a lot of people have switched to recommending it for new converts rather than Ubuntu

    I don’t think that many normies have heard of Mint, but I don’t think that many have heard of Ubuntu either.

    Fragmentation is a concern but it’s an unavoidable side effect of an open community with many people and opinions


  • Laurel Raven@lemmy.ziptoLinux@lemmy.mlThe Dislike to Ubuntu
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    1 month ago

    For server, there’s Debian. I really don’t see any reason to use something else, unless you need RedHat comparability, then you’ve got Alma and Rocky.

    Or OpenSuSE, if you really like that.

    Ubuntu for server, though? Yeah, that’s a no for me. For the reasons I listed above if nothing else, especially their shitty attitude when they were asked to remove that unnecessary package that calls home and does nothing for non subscribers from the minimal image.

    But in any event, if you looked at the context, I was not talking about server use anyway.





  • Laurel Raven@lemmy.ziptoLinux@lemmy.mlThe Dislike to Ubuntu
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    1 month ago

    Ubuntu really isn’t the only candidate though… Mint may not have quite as much name recognition, but I don’t think it’s that far off, and it has pretty much all of the benefits of Ubuntu without the issues.

    Mint just works.

    And I absolutely think it’s justified to call Canonical out for things like quietly redirecting apt to install snaps instead or throwing up scare messages to make people think they’re insecure if they don’t pay for a subscription or adding unnecessary packages to the minimal install image that’re only useful for paid subscribers but call home regardless

    Canonical has been toxic and getting worse, not calling them out is basically telling them it’s okay for them to treat the community the way they have.


  • Don’t feel too bad, my first game I was well into phase 3 at least before realizing that foundations have snap points for everything you put on them… My entire factory was built on the ground until then with me wondering how in the hell people were able to set up things like the hypertube cannon so easily and precisely

    I was probably near the end tiers of phase 4 before learning about the world grid and why I should have been building to it the whole time

    In spite of that, the only thing I didn’t achieve in that save was nuclear power… Which I’m about to do for my first time