- cross-posted to:
- gaming@lemmy.zip
- cross-posted to:
- gaming@lemmy.zip
Doesn’t this number mostly just go up? I understand there will be waves as new games become popular and then wane, but surely they’re just going to keep breaking this “record” forever until the market for video games is fully saturated.
It’s marketing. Ignore it. 🤗
As long as Steam continues to grow, sure. This is pretty good proof that Epic isn’t putting much of a dent in their marketshare though.
If steam gets replaced by something else or the record breaking crypto prices make PC gaming unaffordable again, it might not.
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There’s over 11k people playing left for dead 2 right now, so… Plus once a game gets as big as PUBG did, it’s gonna coast for a long time on reputation alone.
You can still hop into a 64 player BF1942 server at most times, even though you can’t even install it in EA app anymore
That really seems low 35 million for the most popular computer game platform on a planet with 100s of millions with internet and gaming.
That’s online at once
Roughly half of the world will be asleep at any given time, many don’t game on steam alone, etc.
Ah yes good point, I forgot people sleep or work when I’m done both.
This is the best summary I could come up with:
It was only last week I was writing about Steam’s growth hitting 34 million players online, and here they are breaking another record to hit well over 35 million.
At 2PM UTC on March 10th, you all smashed that barrier once again for Steam to hit a new peak of 35,385,530 according to SteamDB.
At the time 11,117,276 people were actually in game too!
The games with the most players in the last 24 hours were:
It’s clearly going to be another huge year for Steam, with records being repeatedly broken this early on in the year.
But it’s not exactly surprising though as we’ve had multiple huge releases recently like Helldivers 2, Palworld and Last Epoch.
The original article contains 130 words, the summary contains 116 words. Saved 11%. I’m a bot and I’m open source!